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How many copies did Unexplored 2: The Wayfarer's Legacy sell?

Estimated copies sold
≈ 9k–14k
$48k–$129k after Steam's cut $87k–$199k before the cut
from 353 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unexplored 2: The Wayfarer's Legacy out and predicted the genre from its 8 similar games. Every figure here, including Unexplored 2: The Wayfarer's Legacy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–307k
best case 616k (Tales of Maj'Eyal)
Games like Unexplored 2: The Wayfarer's Legacy

The middle of these games

≈ 38k–307k copies

≈ $293k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 469k–762k copies, ≈ $902k–$2.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 2 to 82.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Perma Death (8 of 8) and Procedural Generation (8 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.6x vs typical
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StrategyTower Defense

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