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How many copies did Vital Signs: Emergency Department sell?

Estimated copies sold
≈ 2k–3k
$3k–$7k after Steam's cut $5k–$10k before the cut
from 74 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vital Signs: Emergency Department out and predicted the genre from its 8 similar games. Every figure here, including Vital Signs: Emergency Department's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–240k
best case 371k (Project Hospital)
Games like Vital Signs: Emergency Department

The middle of these games

≈ 50k–240k copies

≈ $373k–$2.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Project Hospital at ≈ 283k–459k copies, ≈ $1.9M–$5.2M after Steam's cut.

What it took to get here
The games that made it here had under 3k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Medical Sim (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Medical Sim + City Builder, priced around $25.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 20k–50k
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1.6x vs typical
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CasualSimulation
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Project Hospital
2018
Est. copies
≈ 283k–459k
2.0x vs typical
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Medical SimCity Builder
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≈ 182k–296k
1.6x vs typical
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SimulationRealistic
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Positive
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