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How many copies did Making it Home sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Making it Home out and predicted the genre from its 8 similar games. Every figure here, including Making it Home's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–8.0M
best case 15.7M (Palworld)
Games like Making it Home

The middle of these games

≈ 2.3M–8.0M copies

≈ $21.2M–$112.3M after Steam's cut

from ~115k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 38k reviews in their first month; the spread ran 11k to 470k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.4x vs typical
SteamSpy 10M–20M
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2026
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≈ 12.0M–19.4M
4.2x vs typical
SteamSpy 50M–100M
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MultiplayerOpen World

Sizing up your own game? See what its genre can realistically do before you build it.