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How many copies did Crush the Industry sell?

Estimated copies sold
≈ 10k–16k
$40k–$109k after Steam's cut $73k–$167k before the cut
from 395 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crush the Industry out and predicted the genre from its 8 similar games. Every figure here, including Crush the Industry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–264k
best case 8.2M (Slay the Spire)
Games like Crush the Industry

The middle of these games

≈ 123k–264k copies

≈ $939k–$2.0M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 21k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Roguelike Deckbuilder (8 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $20. The breakout hits carry Singleplayer + Card Game; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dicey Dungeons
2019
Est. copies
≈ 340k–553k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Dungeons & Degenerate Gamblers
2024
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before the cut
$14.99
4k reviews
Very Positive
Backpack Hero
2023
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
8k reviews
Very Positive
Replay ValueTurn-Based
Balatro
2024
Est. copies
≈ 4.9M–8.0M
34x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Shogun Showdown
2024
Est. copies
≈ 174k–282k
SteamSpy 200k–500k
Est. revenue
$716k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$14.99
7k reviews
Overwhelmingly Positive
Replay ValueStrategy RPG
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
38x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Banners of Ruin
2021
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$440k–$1.2M after Steam's cut $801k–$1.8M before the cut
$19.99
3k reviews
Mostly Positive
Astrea: Six-Sided Oracles
2023
Est. copies
≈ 112k–182k
SteamSpy 100k–200k
Est. revenue
$769k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
5k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.