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How many copies did Fit For a King sell?

Estimated copies sold
≈ 3k–5k
$8k–$21k after Steam's cut $15k–$33k before the cut
from 101 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fit For a King out and predicted the genre from its 8 similar games. Every figure here, including Fit For a King's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 264k–939k
best case 1.5M (Dragon Age™: The Veilguard)
Games like Fit For a King

The middle of these games

≈ 264k–939k copies

≈ $2.2M–$4.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Dragon Age™: The Veilguard at ≈ 1.1M–1.8M copies, ≈ $18.4M–$49.4M after Steam's cut.

What it took to get here
The games that made it here had under 27k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on CRPG (5 of 8) and Isometric (3 of 8).
The winners
Winners here lead with LGBTQ+ + Fantasy, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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