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How many copies did The Customer is Always Right! sell?

Estimated copies sold
≈ 50–81
$14–$36 after Steam's cut $25–$56 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Customer is Always Right! out and predicted the genre from its 8 similar games. Every figure here, including The Customer is Always Right!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 230k–625k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like The Customer is Always Right!

The middle of these games

≈ 230k–625k copies

≈ $2.4M–$9.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1 to 5k.
The genre you'd be entering
Your set
Your set clusters on CRPG (8 of 8) and Tactical RPG (5 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
25x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
RPG Fitness VR
2023
Est. copies
≈ 223–363
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
9 reviews
9 user reviews
Early AccessVR
TROUBLESHOOTER: Abandoned Children
2020
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
10k reviews
Very Positive
CRPGTactical RPG
Wasteland 3
2020
Est. copies
≈ 554k–900k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
Colony Ship: A Post-Earth Role Playing Game
2023
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$39.99
4k reviews
Very Positive
Turn-BasedTactical RPG
The Age of Decadence
2015
Est. copies
≈ 197k–321k
SteamSpy 200k–500k
Est. revenue
$813k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Turn-Based CombatChoices Matter
Expeditions: Rome
2022
Est. copies
≈ 168k–272k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$44.99
7k reviews
Very Positive
RPGStrategy
Tentacle Prawn: (Actually) A Cthulhu Dating Sim
2023
Est. copies
≈ 74–121
too small to compare
SteamSpy under 20k
Est. revenue
$102–$275 after Steam's cut $185–$423 before the cut
$4.99
3 reviews
3 user reviews
LovecraftianCRPG

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