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How many copies did Skull Island: Rise of Kong sell?

Estimated copies sold
≈ 5k–8k
$57k–$153k after Steam's cut $103k–$235k before the cut
from 208 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skull Island: Rise of Kong out and predicted the genre from its 8 similar games. Every figure here, including Skull Island: Rise of Kong's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–11.4M
best case 40.4M (Wallpaper Engine)
Games like Skull Island: Rise of Kong

The middle of these games

≈ 4.8M–11.4M copies

≈ $77.1M–$95.4M after Steam's cut

from ~155k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Anime (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 115 to 183k.
The genre you'd be entering
Your set
Your set clusters on Anime (3 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Mature + Utilities + Software; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bloons TD 6
2018
Est. copies
≈ 12.0M–19.5M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
$13.99
394k reviews
Overwhelmingly Positive
Tower DefenseStrategy
VRChat
2017
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≈ 9.2M–15.0M
1.7x vs typical
SteamSpy 20M–50M
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Free
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VRFree to Play
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
6.5x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Stumble Guys
2021
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≈ 3.4M–5.6M
SteamSpy 5M–10M
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Free
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138k reviews
Very Positive
Free to PlayBattle Royale
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$41.8M–$112.3M after Steam's cut $76.0M–$172.8M before the cut
$39.99
153k reviews
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Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
$51.7M–$139.1M after Steam's cut $94.0M–$213.9M before the cut
$39.99
155k reviews
Very Positive
Souls-likeDark Fantasy
Monster Hunter Wilds
2025
Est. copies
≈ 8.1M–13.2M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
$89.6M–$240.9M after Steam's cut $162.9M–$370.6M before the cut
$39.99
329k reviews
Mixed
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