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How many copies did Abode sell?

Estimated copies sold
≈ 16k–25k
$43k–$115k after Steam's cut $78k–$176k before the cut
from 373 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Abode out and predicted the genre from its 8 similar games. Every figure here, including Abode's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 629k (Escape Simulator)
Games like Abode

The middle of these games

≈ 3k–10k copies

≈ $16k–$31k after Steam's cut

from ~146 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Escape Simulator at ≈ 479k–779k copies, ≈ $2.6M–$7.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 39 reviews in their first month; the spread ran 2 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Mystery, priced around $14. The breakout hits carry Mystery + Point & Click + Lovecraftian; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
126x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Lockdown VR: Circus of the Dead
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$204–$551 after Steam's cut $371–$847 before the cut
$5.99
5 reviews
5 user reviews
Escape RoomVR
Abode 2
2019
Est. copies
≈ 4k–7k
SteamSpy 50k–100k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$14.99
156 reviews
Very Positive
AdventurePuzzle
Escape Simulator
2021
Est. copies
≈ 479k–779k
132x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
VR: Vacate the Room (Virtual Reality Escape)
2016
Est. copies
≈ 10k–17k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$3.99
252 reviews
Very Positive
AdventureVR
The Experiment: Escape Room
2018
Est. copies
≈ 8k–13k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$3.99
270 reviews
Mixed
IndieAdventure
Rooms of Realities
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before the cut
$17.99
68 reviews
Very Positive
VRPuzzle
Egression
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$19.99
136 reviews
Very Positive
VRPuzzle

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