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How many copies did Hero Among Us sell?

Estimated copies sold
≈ 496–806
$1k–$4k after Steam's cut $2k–$6k before the cut
from 20 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hero Among Us out and predicted the genre from its 8 similar games. Every figure here, including Hero Among Us's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 174k–260k
best case 1.7M (Stronghold Crusader HD (2012))
Games like Hero Among Us

The middle of these games

≈ 174k–260k copies

≈ $2.0M–$2.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stronghold Crusader HD (2012) at ≈ 1.3M–2.2M copies, ≈ $3.7M–$9.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 681 to 8k.
The genre you'd be entering
Your set
Your set clusters on Real Time Tactics (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Villain Protagonist + Base-Building, priced around $30. The breakout hits carry Base-Building + Simulation; a typical game here doesn't.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Total Conflict: Resistance
2023
Est. copies
≈ 132k–215k
SteamSpy 100k–200k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$29.99
5k reviews
Mostly Positive
Early AccessFPS
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Last Train Home
2023
Est. copies
≈ 136k–222k
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$39.99
6k reviews
Very Positive
StrategyReal Time Tactics
Stronghold 2: Steam Edition
2017
Est. copies
≈ 198k–322k
SteamSpy 500k–1M
Est. revenue
$816k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
The Stronghold Collection
2009
Est. copies
≈ 364k–591k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Dune: Spice Wars
2023
Est. copies
≈ 336k–546k
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$34.99
14k reviews
Mostly Positive
ManagementSingleplayer
Stronghold: Warlords
2021
Est. copies
≈ 132k–214k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$39.99
5k reviews
Mixed
City BuilderReal Time Tactics

Sizing up your own game? See what its genre can realistically do before you build it.