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How many copies did Darkness Maze Cube - Hardcore Puzzle Game sell?

Estimated copies sold
≈ 1k–2k
$836–$2k after Steam's cut $2k–$3k before the cut
from 41 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darkness Maze Cube - Hardcore Puzzle Game out and predicted the genre from its 8 similar games. Every figure here, including Darkness Maze Cube - Hardcore Puzzle Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 700–14k
best case 305k (One Way Heroics)
Games like Darkness Maze Cube - Hardcore Puzzle Game

The middle of these games

≈ 700–14k copies

≈ $1k–$27k after Steam's cut

from ~75 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: One Way Heroics at ≈ 232k–377k copies, ≈ $223k–$599k after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 2 to 44.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (6 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Mystery Dungeon + Side Scroller, priced around $3.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.