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How many copies did Showgunners sell?

Estimated copies sold
≈ 49k–79k
$401k–$1.1M after Steam's cut $729k–$1.7M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Showgunners out and predicted the genre from its 8 similar games. Every figure here, including Showgunners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 805k–1.3M
best case 6.0M (XCOM® 2)
Games like Showgunners

The middle of these games

≈ 805k–1.3M copies

≈ $9.1M–$24.1M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 5k to 15k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Military + PvE; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
4.5x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Mutant Year Zero: Road to Eden
2018
Est. copies
≈ 624k–1.0M
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$34.99
21k reviews
Very Positive
StrategyRPG
Metaphor: ReFantazio
2024
Est. copies
≈ 1.1M–1.7M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.6M before the cut
$69.99
43k reviews
Very Positive
RPGJRPG
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG
Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Marvel's Midnight Suns
2022
Est. copies
≈ 603k–980k
SteamSpy 2M–5M
Est. revenue
$9.9M–$26.7M after Steam's cut $18.1M–$41.1M before the cut
$59.99
24k reviews
Very Positive
SuperheroTurn-Based Tactics
Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic

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