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How many copies did Midnight Protocol sell?

Estimated copies sold
≈ 11k–18k
$46k–$124k after Steam's cut $84k–$191k before the cut
from 452 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Midnight Protocol out and predicted the genre from its 8 similar games. Every figure here, including Midnight Protocol's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48k–133k
best case 1.7M (Hacknet)
Games like Midnight Protocol

The middle of these games

≈ 48k–133k copies

≈ $285k–$686k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 105 reviews in their first month; the spread ran 97 to 2k.
The genre you'd be entering
Your set
Your set clusters on Hacking (8 of 8) and Programming (4 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Great Soundtrack + Choices Matter + Story Rich; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CaseCracker
2022
Est. copies
≈ 86k–140k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$236k–$635k after Steam's cut $430k–$977k before the cut
$9.99
3k reviews
Very Positive
Text-BasedDetective
MINDHACK
2023
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$66k–$178k after Steam's cut $120k–$273k before the cut
$12.99
746 reviews
Very Positive
Duskers
2016
Est. copies
≈ 116k–189k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
Uplink
2006
Est. copies
≈ 154k–250k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $923k–$2.1M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
Hacker Evolution
2010
Est. copies
≈ 66k–108k
SteamSpy 100k–200k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Quadrilateral Cowboy
2016
Est. copies
≈ 42k–68k
SteamSpy 200k–500k
Est. revenue
$232k–$623k after Steam's cut $421k–$958k before the cut
$19.99
1k reviews
Very Positive
HackingAdventure
Hacker Simulator
2021
Est. copies
≈ 32k–51k
SteamSpy 200k–500k
Est. revenue
$218k–$585k after Steam's cut $396k–$900k before the cut
$24.99
1k reviews
Mostly Positive
HackingSimulation

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