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How many copies did Buried Alive: The Annihilation VR sell?

Estimated copies sold
≈ 570–927
$2k–$6k after Steam's cut $4k–$10k before the cut
from 23 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Buried Alive: The Annihilation VR out and predicted the genre from its 8 similar games. Every figure here, including Buried Alive: The Annihilation VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.2M–6.0M
best case 8.1M (Z1 Battle Royale)
Games like Buried Alive: The Annihilation VR

The middle of these games

≈ 4.2M–6.0M copies

≈ $52.1M–$68.3M after Steam's cut

from ~136k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Z1 Battle Royale at ≈ 6.2M–10.0M copies.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 14k to 24k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and FPS (5 of 8).
The winners
Winners here lead with Survival + Open World.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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