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How many copies did Below the Stone sell?

Estimated copies sold
≈ 11k–18k
$45k–$121k after Steam's cut $82k–$186k before the cut
from 439 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Below the Stone out and predicted the genre from its 8 similar games. Every figure here, including Below the Stone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–72k
best case 31.7M (Cyberpunk 2077)
Games like Below the Stone

The middle of these games

≈ 12k–72k copies

≈ $88k–$423k after Steam's cut

from ~388 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Dwarf (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 57 to 326k.
The genre you'd be entering
Your set
Your set clusters on Dwarf (3 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with FPS, priced around $45. The breakout hits carry FPS + Cyberpunk + Nudity; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

We Are The Dwarves
2016
Est. copies
≈ 69k–112k
4.3x vs typical
SteamSpy 20k–50k
Est. revenue
$284k–$765k after Steam's cut $517k–$1.2M before the cut
$14.99
2k reviews
Mixed
IndieAdventure
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
2517x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
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2020
Est. copies
≈ 9.4M–15.3M
979x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
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DwarfCo-op
Regions Of Ruin
2018
Est. copies
≈ 141k–229k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$465k–$1.3M after Steam's cut $846k–$1.9M before the cut
$11.99
5k reviews
Very Positive
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2024
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≈ 9k–15k
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378 reviews
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Legends of Amberland: The Forgotten Crown
2019
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$50k–$134k after Steam's cut $90k–$206k before the cut
$19.99
314 reviews
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Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
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Rogue Empire: Dungeon Crawler RPG
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Est. copies
≈ 11k–19k
SteamSpy 50k–100k
Est. revenue
$47k–$127k after Steam's cut $86k–$195k before the cut
$14.99
397 reviews
Very Positive
Traditional RoguelikeRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.