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How many copies did MOR...E TRAINER (Learning Morse Code) sell?

Estimated copies sold
≈ 397–645
$1k–$4k after Steam's cut $2k–$5k before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MOR...E TRAINER (Learning Morse Code) out and predicted the genre from its 8 similar games. Every figure here, including MOR...E TRAINER (Learning Morse Code)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 91k–289k
best case 1.7M (Hacknet)
Games like MOR...E TRAINER (Learning Morse Code)

The middle of these games

≈ 91k–289k copies

≈ $367k–$1.9M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Typing (4 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Scribble It!
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≈ 200k–324k
3.4x vs typical
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Free to PlayMultiplayer
Frog Fractions: Game of the Decade Edition
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≈ 70k–114k
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Free
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Free to PlayCasual
Type:Rider
2013
Est. copies
≈ 107k–174k
SteamSpy 50k–100k
Est. revenue
$147k–$396k after Steam's cut $268k–$609k before the cut
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2k reviews
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CasualPlatformer
Grey Hack
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Epistory - Typing Chronicles
2016
Est. copies
≈ 283k–460k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
7k reviews
Very Positive
TypingAdventure
Hacker Evolution
2010
Est. copies
≈ 66k–108k
SteamSpy 100k–200k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Influent Language Learning Game
2014
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $949k–$2.2M before the cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation

Sizing up your own game? See what its genre can realistically do before you build it.