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How many copies did Abomi Nation sell?

Estimated copies sold
≈ 3k–6k
$14k–$38k after Steam's cut $26k–$58k before the cut
from 138 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Abomi Nation out and predicted the genre from its 8 similar games. Every figure here, including Abomi Nation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–809k
best case 8.8M (Darkest Dungeon®)
Games like Abomi Nation

The middle of these games

≈ 3k–809k copies

≈ $11k–$10.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 68 reviews in their first month; the spread ran 6 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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