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How big is Gunsmith Simulator: Prologue?

Estimated owners
≈ 39k–64k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gunsmith Simulator: Prologue out and predicted the genre from its 8 similar games. Every figure here, including Gunsmith Simulator: Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 344k–1.2M
best case 2.0M (PC Building Simulator)
Games like Gunsmith Simulator: Prologue

The middle of these games

≈ 344k–1.2M copies

≈ $1.4M–$6.2M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 251 reviews in their first month; the spread ran 56 to 23k.
The genre you'd be entering
Your set
Your set clusters on Education (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 200k–500k
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$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
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6k reviews
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ProgrammingLogic
while True: learn()
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≈ 235k–382k
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ProgrammingSimulation
World of Guns: Gun Disassembly
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≈ 1.1M–1.8M
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Free to PlaySimulation
Car Mechanic Simulator 2015
2015
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≈ 714k–1.2M
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Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$19.99
15k reviews
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Automobile SimSimulation
Car Mechanic Simulator 2014
2014
Est. copies
≈ 288k–469k
SteamSpy 500k–1M
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$6.99
5k reviews
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Automobile SimSimulation
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Blacksmith Simulator
2025
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$15.99
72 reviews
Mostly Negative
CraftingManagement
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 628k–1.0M
1.7x vs typical
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Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See what its genre can realistically do before you build it.