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How many copies did Outliver: Tribulation sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 63 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Outliver: Tribulation out and predicted the genre from its 8 similar games. Every figure here, including Outliver: Tribulation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–3.3M
best case 22.3M (Tomb Raider Game of the Year)
Games like Outliver: Tribulation

The middle of these games

≈ 2k–3.3M copies

≈ $69k–$72.6M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Tomb Raider Game of the Year at ≈ 17.0M–27.6M copies, ≈ $93.5M–$251.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 2 to 26k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Souls-like (5 of 8) and Third-Person Shooter (5 of 8).
The winners
Winners here lead with Female Protagonist + Third Person, priced around $20.
The era
The games you compared span 2013 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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6.0x vs typical
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