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How many copies did ENTITY: THE BLACK DAY sell?

Estimated copies sold
≈ 14k–23k
$69k–$185k after Steam's cut $125k–$284k before the cut
from 560 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ENTITY: THE BLACK DAY out and predicted the genre from its 8 similar games. Every figure here, including ENTITY: THE BLACK DAY's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.2M
best case 23.1M (Half-Life 2)
Games like ENTITY: THE BLACK DAY

The middle of these games

≈ 1.4M–2.2M copies

≈ $17.9M–$21.6M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Half-Life 2 at ≈ 17.6M–28.6M copies, ≈ $48.3M–$130.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and Survival Horror (4 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $20.
The era
The games you compared span 2004 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
7.6x vs typical
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Resident Evil
2015
Est. copies
≈ 1.8M–2.9M
SteamSpy 1M–2M
Est. revenue
$9.7M–$26.1M after Steam's cut $17.7M–$40.2M before the cut
$19.99
36k reviews
Very Positive
Survival HorrorZombies
Resident Evil 2
2019
Est. copies
≈ 6.4M–10.4M
6.1x vs typical
SteamSpy 5M–10M
Est. revenue
$70.1M–$188.4M after Steam's cut $127.4M–$289.8M before the cut
$39.99
221k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
The Evil Within 2
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.5M after Steam's cut $21.3M–$48.4M before the cut
$39.99
31k reviews
Very Positive

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