Sign in
wishvane

How many copies did Dungeon No Dungeon sell?

Estimated copies sold
≈ 13k–20k
$24k–$65k after Steam's cut $44k–$100k before the cut
from 505 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon No Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Dungeon No Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–7.4M
best case 29.6M (Don't Starve Together)
Games like Dungeon No Dungeon

The middle of these games

≈ 3.2M–7.4M copies

≈ $23.5M–$58.4M after Steam's cut

from ~125k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Don't Starve Together at ≈ 22.6M–36.7M copies, ≈ $93.0M–$250.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 16k to 69k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Card Game (2 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $15. The breakout hits carry Survival + Open World Survival Craft + Co-op; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
The Scroll of Taiwu : Beyond The Dome
2026
Est. copies
≈ 1.7M–2.8M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.6M after Steam's cut $26.1M–$59.3M before the cut
$29.99
70k reviews
Mixed
RPGMartial Arts
Balatro
2024
Est. copies
≈ 4.9M–8.0M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Buckshot Roulette
2024
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$2.99
125k reviews
Overwhelmingly Positive
MultiplayerDark
Darkest Dungeon®
2016
Est. copies
≈ 6.7M–10.9M
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
$24.99
162k reviews
Very Positive
Turn-Based CombatDark Fantasy

Sizing up your own game? See what its genre can realistically do before you build it.