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How many copies did Geometry Arena sell?

Estimated copies sold
≈ 60k–97k
$98k–$265k after Steam's cut $179k–$407k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Geometry Arena out and predicted the genre from its 8 similar games. Every figure here, including Geometry Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–52k
best case 121k (Windowkill)
Games like Geometry Arena

The middle of these games

≈ 16k–52k copies

≈ $53k–$169k after Steam's cut

from ~813 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Windowkill at ≈ 92k–150k copies, ≈ $126k–$340k after Steam's cut.

What it took to get here
About half the games that made it here had over 342 reviews in their first month; the spread ran 158 to 780.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Desert Of The Dead
2019
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$4.99
434 reviews
Mixed
ShooterAction
Windowkill
2024
Est. copies
≈ 92k–150k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$126k–$340k after Steam's cut $230k–$523k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
ATOMINE
2017
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before the cut
$9.99
361 reviews
Mostly Positive
Action RoguelikeBullet Hell
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
Impaler Gold
2022
Est. copies
≈ 15k–24k
SteamSpy 50k–100k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before the cut
$4.99
588 reviews
Very Positive
Action Roguelike1990's
Glyphica: Typing Survival
2024
Est. copies
≈ 62k–101k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$171k–$461k after Steam's cut $311k–$708k before the cut
$9.99
3k reviews
Very Positive
Early AccessTyping
Utopia Must Fall
2024
Est. copies
≈ 32k–52k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$330k before the cut
$8.99
1k reviews
Overwhelmingly Positive
Early AccessArcade
Cursorblade
2023
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$4.99
1k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.