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How many copies did Impaler Gold sell?

Estimated copies sold
≈ 15k–24k
$20k–$54k after Steam's cut $36k–$83k before the cut
from 588 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Impaler Gold out and predicted the genre from its 8 similar games. Every figure here, including Impaler Gold's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–224k
best case 372k (BPM: BULLETS PER MINUTE)
Games like Impaler Gold

The middle of these games

≈ 75k–224k copies

≈ $552k–$2.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BPM: BULLETS PER MINUTE at ≈ 283k–460k copies, ≈ $1.6M–$4.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 617 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and FPS (7 of 8).
The winners
Winners here lead with FPS + Rhythm, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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