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How many copies did Ships At Sea sell?

Estimated copies sold
≈ 67k–109k
$461k–$1.2M after Steam's cut $838k–$1.9M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ships At Sea out and predicted the genre from its 8 similar games. Every figure here, including Ships At Sea's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–30k
best case 41k (Green Hell VR)
Games like Ships At Sea

The middle of these games

≈ 5k–30k copies

≈ $14k–$189k after Steam's cut

from ~395 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Green Hell VR at ≈ 31k–51k copies, ≈ $171k–$460k after Steam's cut.

What it took to get here
About half the games that made it here had over 76 reviews in their first month; the spread ran 33 to 335.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Time Management (4 of 8).
The winners
Winners here lead with VR + Survival, priced around $20.
The era
The games you compared span 2010 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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