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How many copies did pureya sell?

Estimated copies sold
≈ 61k–99k
$100k–$269k after Steam's cut $182k–$413k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left pureya out and predicted the genre from its 8 similar games. Every figure here, including pureya's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–113k
best case 407k (Pixel Strike 3D)
Games like pureya

The middle of these games

≈ 31k–113k copies

≈ $54k–$521k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Minigames (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Pixel Strike 3D at ≈ 310k–504k copies.

What it took to get here
About half the games that made it here had over 759 reviews in their first month; the spread ran 57 to 3k.
The genre you'd be entering
Your set
Your set clusters on Minigames (3 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with FPS + Tactical.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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