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How many copies did Imagine Earth sell?

Estimated copies sold
≈ 24k–39k
$165k–$443k after Steam's cut $299k–$681k before the cut
from 966 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Imagine Earth out and predicted the genre from its 8 similar games. Every figure here, including Imagine Earth's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14.6M–38.0M
best case 98.8M (Tom Clancy's Rainbow Six Siege)
Games like Imagine Earth

The middle of these games

≈ 14.6M–38.0M copies

≈ $135.9M–$539.9M after Steam's cut

from ~660k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 75.3M–122.4M copies.

What it took to get here
About half the games that made it here had over 347k reviews in their first month; the spread ran 40k to 836k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with FPS + Tactical.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Black Myth: Wukong
2024
Est. copies
≈ 30.0M–48.7M
1.8x vs typical
SteamSpy 50M–100M
Est. revenue
$494.5M–$1329.5M after Steam's cut $899.1M–$2045.4M before the cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
2.3x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Risk of Rain 2
2020
Est. copies
≈ 8.7M–14.2M
SteamSpy 5M–10M
Est. revenue
$59.9M–$161.2M after Steam's cut $109.0M–$248.0M before the cut
$24.99
352k reviews
Very Positive
Third-Person ShooterAction Roguelike
Bloons TD 6
2018
Est. copies
≈ 12.0M–19.5M
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
$13.99
394k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Palworld
2026
Est. copies
≈ 12.0M–19.4M
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
ELDEN RING
2022
Est. copies
≈ 28.6M–46.4M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$471.3M–$1267.1M after Steam's cut $856.9M–$1949.4M before the cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG

Sizing up your own game? See what its genre can realistically do before you build it.