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How many copies did Sand:box sell?

Estimated copies sold
≈ 43k–69k
$23k–$63k after Steam's cut $43k–$97k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sand:box out and predicted the genre from its 8 similar games. Every figure here, including Sand:box's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–10.3M
best case 56.5M (Stardew Valley)
Games like Sand:box

The middle of these games

≈ 2.2M–10.3M copies

≈ $16.9M–$110.4M after Steam's cut

from ~161k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 28k reviews in their first month; the spread ran 3k to 86k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Factorio
2020
Est. copies
≈ 5.8M–9.4M
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
People Playground
2019
Est. copies
≈ 9.1M–14.9M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
6.4x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Core Keeper
2024
Est. copies
≈ 1.6M–2.7M
SteamSpy 1M–2M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.3M before the cut
$19.99
66k reviews
Very Positive
Pixel GraphicsOpen World Survival Craft
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game

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