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How many copies did Internet Court sell?

Estimated copies sold
≈ 992–2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Internet Court out and predicted the genre from its 8 similar games. Every figure here, including Internet Court's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–40k
best case 72k (Super Seducer : How to Talk to Girls)
Games like Internet Court

The middle of these games

≈ 13k–40k copies

≈ $33k–$174k after Steam's cut

from ~602 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Super Seducer : How to Talk to Girls at ≈ 55k–89k copies, ≈ $195k–$526k after Steam's cut.

What it took to get here
About half the games that made it here had over 114 reviews in their first month; the spread ran 15 to 543.
The genre you'd be entering
Your set
Your set clusters on FMV (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Sexual Content + Simulation, priced around $13.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

First Date : Late To Date
2022
Est. copies
≈ 22k–36k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$18k–$50k after Steam's cut $33k–$76k before the cut
$2.99
903 reviews
Mostly Positive
AdventureCasual
Love Too Easily
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $29k–$67k before the cut
$21.99
108 reviews
Very Positive
SimulationChoose Your Own Adventure
Super Seducer : How to Talk to Girls
2018
Est. copies
≈ 55k–89k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$195k–$526k after Steam's cut $355k–$809k before the cut
$12.99
2k reviews
Very Positive
Sexual ContentSimulation
Sovereign Brain Empire
2025
Est. copies
≈ 11k–19k
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$130k before the cut
$9.99
461 reviews
Very Positive
RPGFMV
Half Billion: Love Choice
2024
Est. copies
≈ 18k–30k
SteamSpy 20k–50k
Est. revenue
$61k–$163k after Steam's cut $110k–$251k before the cut
$11.99
742 reviews
Mostly Positive
Dating SimVisual Novel
Tesla Effect: A Tex Murphy Adventure
2014
Est. copies
≈ 74k–120k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $741k–$1.7M before the cut
$19.99
1k reviews
Very Positive
FMVAdventure
What The Dub?!
2021
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before the cut
$7.99
415 reviews
Very Positive
CasualBoard Game
Speed Dates
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$2.99
295 reviews
Mixed
FMVDating Sim

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