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How many copies did World of Subways 4 – New York Line 7 sell?

Estimated copies sold
≈ 18k–30k
$100k–$268k after Steam's cut $181k–$413k before the cut
from 372 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Subways 4 – New York Line 7 out and predicted the genre from its 8 similar games. Every figure here, including World of Subways 4 – New York Line 7's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 634k–1.2M
best case 7.6M (Factorio)
Games like World of Subways 4 – New York Line 7

The middle of these games

≈ 634k–1.2M copies

≈ $5.7M–$19.0M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Factorio at ≈ 5.8M–9.4M copies, ≈ $55.8M–$150.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 2k to 86k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Trains (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35. The breakout hits carry Resource Management + Multiplayer + Survival; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
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$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
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StrategySimulation
Factorio
2020
Est. copies
≈ 5.8M–9.4M
11x vs typical
SteamSpy 5M–10M
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$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
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AutomationBase-Building
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
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$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
OpenTTD
2021
Est. copies
≈ 420k–683k
SteamSpy 1M–2M
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Free
Free
17k reviews
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SimulationBuilding
Mini Metro
2015
Est. copies
≈ 816k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
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17k reviews
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StrategyPuzzle
shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
too small to compare
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
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SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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