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How many copies did Kardboard Kings: Card Shop Simulator sell?

Estimated copies sold
≈ 12k–19k
$65k–$176k after Steam's cut $119k–$271k before the cut
from 480 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kardboard Kings: Card Shop Simulator out and predicted the genre from its 8 similar games. Every figure here, including Kardboard Kings: Card Shop Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.6M
best case 2.7M (Supermarket Simulator)
Games like Kardboard Kings: Card Shop Simulator

The middle of these games

≈ 1.2M–1.6M copies

≈ $11.2M–$21.1M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 148 to 69k.
The genre you'd be entering
Your set
Your set clusters on Management (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2016 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
Rise of Industry
2019
Est. copies
≈ 121k–196k
too small to compare
SteamSpy 200k–500k
Est. revenue
$996k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
4k reviews
Mostly Positive
ManagementStrategy
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive
Definitely Not Fried Chicken
2023
Est. copies
≈ 63k–103k
too small to compare
SteamSpy 200k–500k
Est. revenue
$436k–$1.2M after Steam's cut $793k–$1.8M before the cut
$24.99
3k reviews
Mostly Positive
Turmoil
2016
Est. copies
≈ 670k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$12.99
16k reviews
Very Positive
ManagementMining
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
MegaFactory Titan
2026
Est. copies
≈ 4k–6k
too small to compare
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$19.99
152 reviews
Mostly Positive
Early AccessBuilding

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