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How many copies did Understand sell?

Estimated copies sold
≈ 21k–34k
$23k–$61k after Steam's cut $41k–$94k before the cut
from 838 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Understand out and predicted the genre from its 8 similar games. Every figure here, including Understand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 953k–1.9M
best case 6.0M (XCOM® 2)
Games like Understand

The middle of these games

≈ 953k–1.9M copies

≈ $5.3M–$22.1M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 23k reviews in their first month; the spread ran 6k to 73k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Murders on the Yangtze River
2024
Est. copies
≈ 525k–853k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$14.99
21k reviews
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DetectiveAdventure
Dorfromantik
2022
Est. copies
≈ 733k–1.2M
SteamSpy 1M–2M
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$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
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PuzzleRelaxing
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
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SimulationFlight
Baba Is You
2019
Est. copies
≈ 705k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
24k reviews
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PuzzleIndie
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox

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