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How big is Virus Blast?

Estimated owners
≈ 719–1k
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virus Blast out and predicted the genre from its 8 similar games. Every figure here, including Virus Blast's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 248k–544k
best case 722k (Dome Keeper)
Games like Virus Blast

The middle of these games

≈ 248k–544k copies

≈ $2.9M–$5.3M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dome Keeper at ≈ 550k–893k copies, ≈ $2.7M–$7.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 475 reviews in their first month; the spread ran 105 to 4k.
The genre you'd be entering
Your set
Your set clusters on Arcade (3 of 8) and Physics (3 of 8).
The winners
Winners here lead with Post-apocalyptic + Rogue-like, priced around $18.
The era
The games you compared span 2019 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Derail Valley
2019
Est. copies
≈ 279k–454k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Stellar Settlers: Space Base Builder
2025
Est. copies
≈ 21k–34k
too small to compare
SteamSpy 20k–50k
Est. revenue
$68k–$183k after Steam's cut $124k–$281k before the cut
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832 reviews
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Dome Keeper
2022
Est. copies
≈ 550k–893k
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Dungeon Clawler
2026
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $734k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Early AccessRogue-lite
Exit From
2021
Est. copies
≈ 14k–22k
too small to compare
SteamSpy 50k–100k
Est. revenue
$37k–$100k after Steam's cut $68k–$154k before the cut
$9.99
547 reviews
Very Positive
Roundguard
2020
Est. copies
≈ 14k–23k
too small to compare
SteamSpy 100k–200k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before the cut
$19.99
574 reviews
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PinballPhysics
Castle Break
2019
Est. copies
≈ 22k–35k
too small to compare
SteamSpy 50k–100k
Est. revenue
$30k–$79k after Steam's cut $54k–$122k before the cut
$4.99
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ActionArcade
SNØ: Ultimate Freeriding
2025
Est. copies
≈ 23k–38k
too small to compare
SteamSpy under 20k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$11.99
933 reviews
Overwhelmingly Positive
SingleplayerSkiing

Sizing up your own game? See what its genre can realistically do before you build it.