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How many copies did Sweet House Love sell?

Estimated copies sold
≈ 843–1k
$461–$1k after Steam's cut $839–$2k before the cut
from 34 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sweet House Love out and predicted the genre from its 8 similar games. Every figure here, including Sweet House Love's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.0M
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Sweet House Love

The middle of these games

≈ 1.5M–2.0M copies

≈ $5.1M–$6.9M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 953 to 208k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Character Customization (3 of 8).
The winners
Winners here lead with Simulation, priced around $35. The breakout hits carry Character Customization; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Chinese Parents
2018
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
5.2x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
The Sims™ 4
2020
Est. copies
≈ 5.0M–8.0M
7.3x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
200k reviews
Very Positive
Life SimCharacter Customization
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
NEKOPARA Vol. 1
2014
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.7M–$17.5M before the cut
$9.99
27k reviews
Overwhelmingly Positive
HentaiAnime
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
8.2x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer

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