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wishvane

How big is Vaccine19?

Estimated owners
≈ 2k–3k
from 78 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vaccine19 out and predicted the genre from its 8 similar games. Every figure here, including Vaccine19's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 694k–1.8M
best case 2.2M (SUPERHOT)
Games like Vaccine19

The middle of these games

≈ 694k–1.8M copies

≈ $4.4M–$10.0M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.6M–$31.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 6 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Time (8 of 8) and FPS (6 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
The era
The games you compared span 2009 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
GunFu Fighter
2023
Est. copies
≈ 893–1k
too small to compare
SteamSpy 50k–100k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
36 reviews
Mostly Positive
FPSBullet Time
Time Hacker
2025
Est. copies
≈ 868–1k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$14.99
35 reviews
Mostly Positive
VRBullet Time
SUPERHOT: MIND CONTROL DELETE
2020
Est. copies
≈ 316k–514k
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
$24.99
13k reviews
Very Positive
FPSTime Manipulation
F.E.A.R.
2010
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.2M–$14.0M before the cut
$9.99
19k reviews
Very Positive
Temporal Gunslinger
2025
Est. copies
≈ 298–484
too small to compare
SteamSpy 50k–100k
Est. revenue
$245–$658 after Steam's cut $446–$1k before the cut
$2.99
12 reviews
Positive
PuzzleTime Manipulation
Now you can't see me
2021
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
63 reviews
Mostly Positive
Puzzle-PlatformerPuzzle
F.E.A.R. 2: Project Origin
2009
Est. copies
≈ 600k–975k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$14.99
9k reviews
Very Positive

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