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How many copies did Unreal Gold sell?

Estimated copies sold
≈ 162k–264k
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unreal Gold out and predicted the genre from its 8 similar games. Every figure here, including Unreal Gold's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–4.0M
best case 23.1M (Half-Life 2)
Games like Unreal Gold

The middle of these games

≈ 3.0M–4.0M copies

≈ $17.4M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Half-Life 2 at ≈ 17.6M–28.6M copies, ≈ $48.3M–$130.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Sci-fi (7 of 8).
The winners
Winners here lead with FPS, priced around $20.
The era
The games you compared span 1998 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
6.8x vs typical
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
Half-Life
1998
Est. copies
≈ 10.3M–16.8M
4.0x vs typical
SteamSpy 10M–20M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.6M–$117.5M before the cut
$9.99
164k reviews
Overwhelmingly Positive
FPSClassic
DOOM
2016
Est. copies
≈ 9.2M–15.0M
5.4x vs typical
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
STAR WARS™ Battlefront II (Classic, 2005)
2009
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$9.4M–$25.3M after Steam's cut $17.1M–$39.0M before the cut
$9.99
54k reviews
Very Positive
ActionMultiplayer
Half-Life 2: Episode Two
2007
Est. copies
≈ 2.6M–4.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
FPSAction
Black Mesa
2020
Est. copies
≈ 3.6M–5.8M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$19.7M–$53.0M after Steam's cut $35.8M–$81.5M before the cut
$19.99
145k reviews
Very Positive
FPSRemake
Half-Life 2: Episode One
2006
Est. copies
≈ 2.0M–3.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Overwhelmingly Positive
FPSAction
Halo: The Master Chief Collection
2019
Est. copies
≈ 7.5M–12.3M
6.4x vs typical
SteamSpy 5M–10M
Est. revenue
$83.0M–$223.2M after Steam's cut $150.9M–$343.3M before the cut
$39.99
262k reviews
Very Positive
Great SoundtrackFPS

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