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How many copies did Incredibox sell?

Estimated copies sold
≈ 147k–239k
$202k–$542k after Steam's cut $366k–$834k before the cut
from 6k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Incredibox out and predicted the genre from its 8 similar games. Every figure here, including Incredibox's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–31k
best case 138k (Spin Rhythm XD)
Games like Incredibox

The middle of these games

≈ 4k–31k copies

≈ $27k–$213k after Steam's cut

from ~376 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Spin Rhythm XD at ≈ 105k–171k copies, ≈ $578k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 234 reviews in their first month; the spread ran 30 to 3k.
The genre you'd be entering
Your set
Your set clusters on Audio Production (7 of 8) and Music (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Spin Rhythm XD
2023
Est. copies
≈ 105k–171k
11x vs typical
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$578k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
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DrumBeats VR
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SynthVR
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$10k–$27k after Steam's cut $19k–$42k before the cut
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Audio ProductionUtilities
Rytmik Ultimate
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Robo Maestro
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Paradiddle
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1.8x vs typical
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