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How many copies did Open Hexagon sell?

Estimated copies sold
≈ 12k–20k
$17k–$45k after Steam's cut $30k–$69k before the cut
from 489 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Open Hexagon out and predicted the genre from its 8 similar games. Every figure here, including Open Hexagon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 642k–1.2M
best case 2.1M (Super Hexagon)
Games like Open Hexagon

The middle of these games

≈ 642k–1.2M copies

≈ $2.2M–$5.6M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 448 reviews in their first month; the spread ran 35 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Arcade (7 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3.
The era
The games you compared span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2012
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RhythmArcade

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