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How many copies did LOUD: My Road to Fame sell?

Estimated copies sold
≈ 5k–8k
$13k–$35k after Steam's cut $24k–$54k before the cut
from 192 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LOUD: My Road to Fame out and predicted the genre from its 8 similar games. Every figure here, including LOUD: My Road to Fame's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–1000k
best case 4.6M (Muse Dash)
Games like LOUD: My Road to Fame

The middle of these games

≈ 7k–1000k copies

≈ $13k–$6.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 68 reviews in their first month; the spread ran 8 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Winken
2025
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$613–$2k after Steam's cut $1k–$3k before the cut
$8.99
10 reviews
Positive
RhythmEducation
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
25x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Witch's Rhythm Puzzle
2023
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$4.99
226 reviews
Mostly Positive
ActionCasual
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
4.8x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–417k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$917k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
SATANIC PANIC 666
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$22k before the cut
$4.99
159 reviews
Mostly Positive
ActionPlatformer
KALPA: Cosmic Symphony
2025
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$116k–$312k after Steam's cut $211k–$480k before the cut
$19.99
852 reviews
Very Positive
Early AccessRhythm

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