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How many copies did OPERATION SERPENS sell?

Estimated copies sold
≈ 3k–4k
$9k–$25k after Steam's cut $17k–$38k before the cut
from 104 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OPERATION SERPENS out and predicted the genre from its 8 similar games. Every figure here, including OPERATION SERPENS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–12k
best case 112k (Raw Data)
Games like OPERATION SERPENS

The middle of these games

≈ 3k–12k copies

≈ $25k–$89k after Steam's cut

from ~188 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Raw Data at ≈ 86k–139k copies, ≈ $942k–$2.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 48 reviews in their first month; the spread ran 30 to 135.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Simulation (4 of 8).
The winners
Winners here lead with VR + Shoot 'Em Up, priced around $40. The breakout hits carry Shoot 'Em Up + Co-op + Strategy; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Virtual Hunter
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before the cut
$24.99
188 reviews
Mostly Positive
VRHunting
First Person Tennis - The Real Tennis Simulator
2019
Est. copies
≈ 11k–17k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $134k–$304k before the cut
$24.99
371 reviews
Very Positive
TennisVR
Cook-Out
2021
Est. copies
≈ 7k–12k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$40k–$107k after Steam's cut $73k–$165k before the cut
$19.99
293 reviews
Very Positive
CookingVR
Raw Data
2017
Est. copies
≈ 86k–139k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$39.99
2k reviews
Mostly Positive
VRAction
Cyber Car
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $23k–$51k before the cut
$19.99
91 reviews
Mixed
CyberpunkSimulation
Ultrawings
2017
Est. copies
≈ 14k–22k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$56k–$151k after Steam's cut $102k–$233k before the cut
$14.99
397 reviews
Very Positive
Death Horizon: Reloaded
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before the cut
$19.99
105 reviews
Mostly Positive
VRShooter
The Cooking Game VR
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before the cut
$19.99
63 reviews
Mixed
CasualSimulation

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