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How many copies did Dungeon Limbus sell?

Estimated copies sold
≈ 546–887
$2k–$6k after Steam's cut $4k–$9k before the cut
from 22 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Limbus out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Limbus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 37k–77k
best case 1.7M (Crypt of the NecroDancer)
Games like Dungeon Limbus

The middle of these games

≈ 37k–77k copies

≈ $141k–$322k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Crypt of the NecroDancer at ≈ 1.3M–2.1M copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 828 reviews in their first month; the spread ran 407 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Dungeon Crawler, priced around $15. The breakout hits carry Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionTower Defense
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IndieAdventure

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