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How many copies did Hidden Floating City Top-Down 3D sell?

Estimated copies sold
≈ 670–1k
$37k–$99k after Steam's cut $67k–$152k before the cut
from 27 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hidden Floating City Top-Down 3D out and predicted the genre from its 8 similar games. Every figure here, including Hidden Floating City Top-Down 3D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 968–38k
best case 739k (Undisputed)
Games like Hidden Floating City Top-Down 3D

The middle of these games

≈ 968–38k copies

≈ $62k–$297k after Steam's cut

from ~242 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Undisputed at ≈ 563k–915k copies, ≈ $7.7M–$20.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 51 reviews in their first month; the spread ran 1 to 16k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (8 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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BoxingPhysics

Sizing up your own game? See what its genre can realistically do before you build it.