Sign in
wishvane

How many copies did Confessions sell?

Estimated copies sold
≈ 1k–2k
$978–$3k after Steam's cut $2k–$4k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Confessions out and predicted the genre from its 8 similar games. Every figure here, including Confessions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–33k
best case 312k (Aliya: Timelink)
Games like Confessions

The middle of these games

≈ 31k–33k copies

≈ $34k–$421k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Aliya: Timelink at ≈ 238k–387k copies, ≈ $196k–$526k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 322 reviews in their first month; the spread ran 113 to 725.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Dating Sim (5 of 8).
The winners
Winners here lead with Emotional + Cozy, priced around $5. The breakout hits carry Cute + Text-Based; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kind Words (lo fi chill beats to write to)
2019
Est. copies
≈ 259k–420k
8.9x vs typical
SteamSpy 200k–500k
Est. revenue
$355k–$954k after Steam's cut $645k–$1.5M before the cut
$4.99
9k reviews
Overwhelmingly Positive
EmotionalRelaxing
Aliya: Timelink
2024
Est. copies
≈ 238k–387k
9.5x vs typical
SteamSpy 200k–500k
Est. revenue
$196k–$526k after Steam's cut $356k–$810k before the cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
夜永 Eternal Love
2020
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$4.99
1k reviews
Very Positive
CasualSimulation
Ignited in Cavern
2024
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$1.99
1k reviews
Very Positive
恋爱绮谭 不存在的真相
2022
Est. copies
≈ 55k–89k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$211k–$567k after Steam's cut $384k–$873k before the cut
$13.99
2k reviews
Very Positive
Interactive FictionWord Game
Aonatsu Line
2022
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$241k–$648k after Steam's cut $438k–$997k before the cut
$34.99
1k reviews
Very Positive
CasualAdventure
Clover Day's Plus
2023
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$228k–$613k after Steam's cut $415k–$944k before the cut
$34.99
956 reviews
Very Positive
Visual NovelRomance
目盲/Blind
2022
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$2.99
908 reviews
Very Positive
Female ProtagonistVisual Novel

Sizing up your own game? See what its genre can realistically do before you build it.