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How many copies did Broken Roads sell?

Estimated copies sold
≈ 11k–18k
$109k–$294k after Steam's cut $199k–$452k before the cut
from 458 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Roads out and predicted the genre from its 8 similar games. Every figure here, including Broken Roads's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 200k–1.0M
best case 1.6M (Fallout: A Post Nuclear Role Playing Game)
Games like Broken Roads

The middle of these games

≈ 200k–1.0M copies

≈ $1.4M–$5.9M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Fallout: A Post Nuclear Role Playing Game at ≈ 1.2M–2.0M copies, ≈ $3.4M–$9.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Isometric (8 of 8) and Post-apocalyptic (8 of 8).
The winners
Winners here lead with Post-apocalyptic + Classic, priced around $10.
The era
The games you compared span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Encased: A Sci-Fi Post-Apocalyptic RPG
2021
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$980k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Mostly Positive
CRPGTurn-Based Combat
Fallout 2: A Post Nuclear Role Playing Game
2009
Est. copies
≈ 1.1M–1.8M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$9.99
17k reviews
Very Positive
RPGPost-apocalyptic
Wasteland 2: Director's Cut
2014
Est. copies
≈ 454k–737k
SteamSpy 500k–1M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
$29.99
8k reviews
Very Positive
RPGPost-apocalyptic
Fallout Tactics: Brotherhood of Steel
2009
Est. copies
≈ 186k–302k
SteamSpy 500k–1M
Est. revenue
$511k–$1.4M after Steam's cut $929k–$2.1M before the cut
$9.99
3k reviews
Mostly Positive
Post-apocalypticRPG
Death Trash
2021
Est. copies
≈ 92k–150k
SteamSpy 500k–1M
Est. revenue
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
$19.99
4k reviews
Very Positive
Early AccessPost-apocalyptic
Dustwind
2018
Est. copies
≈ 12k–19k
too small to compare
SteamSpy 20k–50k
Est. revenue
$82k–$220k after Steam's cut $149k–$338k before the cut
$24.99
391 reviews
Mostly Positive
Post-apocalypticFemale Protagonist
Fallout: A Post Nuclear Role Playing Game
2015
Est. copies
≈ 1.2M–2.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$9.99
25k reviews
Very Positive
RPGPost-apocalyptic
UnderRail
2015
Est. copies
≈ 353k–573k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic

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