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How many copies did Wasteland 2: Director's Cut sell?

Estimated copies sold
≈ 454k–737k
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wasteland 2: Director's Cut out and predicted the genre from its 8 similar games. Every figure here, including Wasteland 2: Director's Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 586k–1.3M
best case 6.0M (XCOM® 2)
Games like Wasteland 2: Director's Cut

The middle of these games

≈ 586k–1.3M copies

≈ $5.0M–$9.9M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 55 to 9k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Turn-Based Combat (6 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry PvE + Top-Down + Military; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
5.3x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
The Last Spell
2023
Est. copies
≈ 338k–550k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Caves of Qud
2024
Est. copies
≈ 313k–508k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Wasteland 3
2020
Est. copies
≈ 554k–900k
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
Mutant Year Zero: Road to Eden
2018
Est. copies
≈ 624k–1.0M
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$34.99
21k reviews
Very Positive
StrategyRPG
Fallout 2: A Post Nuclear Role Playing Game
2009
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$9.99
17k reviews
Very Positive
RPGPost-apocalyptic
POLYGON
2020
Est. copies
≈ 917k–1.5M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
37k reviews
Mostly Positive
Free to PlayFPS
Fallout: A Post Nuclear Role Playing Game
2015
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$9.99
25k reviews
Very Positive
RPGPost-apocalyptic

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