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How many copies did Death Trash sell?

Estimated copies sold
≈ 92k–150k
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Trash out and predicted the genre from its 8 similar games. Every figure here, including Death Trash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 154k–808k
best case 1.6M (Fallout: A Post Nuclear Role Playing Game)
Games like Death Trash

The middle of these games

≈ 154k–808k copies

≈ $1.8M–$5.7M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Fallout: A Post Nuclear Role Playing Game at ≈ 1.2M–2.0M copies, ≈ $3.4M–$9.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Post-apocalyptic (8 of 8) and CRPG (5 of 8).
The winners
Winners here lead with Post-apocalyptic + Classic, priced around $10.
The era
The games you compared span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategySimulation
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CRPGTurn-Based Combat
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2.3x vs typical
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≈ 1.2M–2.0M
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$9.99
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