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How many copies did Metroplex Zero: Sci-Fi Card Battler sell?

Estimated copies sold
≈ 3k–5k
$17k–$47k after Steam's cut $32k–$72k before the cut
from 128 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Metroplex Zero: Sci-Fi Card Battler out and predicted the genre from its 8 similar games. Every figure here, including Metroplex Zero: Sci-Fi Card Battler's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 219k–446k
best case 8.2M (Slay the Spire)
Games like Metroplex Zero: Sci-Fi Card Battler

The middle of these games

≈ 219k–446k copies

≈ $1.7M–$3.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $20. The breakout hits carry Singleplayer + Rogue-like + Pixel Graphics; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGCard Game

Sizing up your own game? See what its genre can realistically do before you build it.