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How many copies did The Good Life sell?

Estimated copies sold
≈ 8k–13k
$65k–$176k after Steam's cut $119k–$271k before the cut
from 320 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Good Life out and predicted the genre from its 8 similar games. Every figure here, including The Good Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–179k
best case 655k (The Test)
Games like The Good Life

The middle of these games

≈ 27k–179k copies

≈ $118k–$342k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Test at ≈ 499k–811k copies, ≈ $273k–$734k after Steam's cut.

What it took to get here
About half the games that made it here had over 350 reviews in their first month; the spread ran 48 to 1k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Simulation, priced around $2.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Test
2020
Est. copies
≈ 499k–811k
14x vs typical
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
On Your Tail
2024
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$55k–$149k after Steam's cut $101k–$230k before the cut
$19.99
407 reviews
Very Positive
FishingDetective
Harvest Island: Beginnings
2020
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
Free
Free
139 reviews
Mostly Positive
Farming SimFarming
The Test: Final Revelation
2020
Est. copies
≈ 133k–216k
3.8x vs typical
SteamSpy under 20k
Est. revenue
$73k–$196k after Steam's cut $132k–$301k before the cut
$1.99
5k reviews
Overwhelmingly Positive
SimulationChoose Your Own Adventure
The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
4.2x vs typical
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
Alchemy Garden
2022
Est. copies
≈ 27k–43k
SteamSpy 20k–50k
Est. revenue
$51k–$138k after Steam's cut $93k–$212k before the cut
$6.99
1k reviews
Mixed
RelaxingCute
Obenseuer
2018
Est. copies
≈ 54k–87k
SteamSpy 50k–100k
Est. revenue
$295k–$793k after Steam's cut $537k–$1.2M before the cut
$19.99
2k reviews
Very Positive
IndieSurvival
Hard Time III
2024
Est. copies
≈ 24k–39k
SteamSpy under 20k
Est. revenue
$98k–$263k after Steam's cut $178k–$405k before the cut
$14.99
957 reviews
Very Positive
CrimeSurvival

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