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How many copies did 600Seconds ~The Deep Church~ sell?

Estimated copies sold
≈ 198–322
$653–$2k after Steam's cut $1k–$3k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 600Seconds ~The Deep Church~ out and predicted the genre from its 8 similar games. Every figure here, including 600Seconds ~The Deep Church~'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.3M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like 600Seconds ~The Deep Church~

The middle of these games

≈ 1.5M–2.3M copies

≈ $20.4M–$34.8M after Steam's cut

from ~52k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Third-Person Shooter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 103k reviews in their first month; the spread ran 2k to 470k.
The genre you'd be entering
Your set
Your set clusters on Third-Person Shooter (4 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $27. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Senren*Banka
2020
Est. copies
≈ 915k–1.5M
SteamSpy 500k–1M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$34.99
37k reviews
Overwhelmingly Positive
Risk of Rain 2
2020
Est. copies
≈ 8.7M–14.2M
6.7x vs typical
SteamSpy 5M–10M
Est. revenue
$59.9M–$161.2M after Steam's cut $109.0M–$248.0M before the cut
$24.99
352k reviews
Very Positive
Third-Person ShooterAction Roguelike
Remnant: From the Ashes
2019
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$18.2M–$48.8M after Steam's cut $33.0M–$75.1M before the cut
$39.99
57k reviews
Very Positive
Souls-likeAction
CRSED: Cuisine Royale
2018
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≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
Free
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Battle RoyaleFree to Play
Palworld
2026
Est. copies
≈ 12.0M–19.4M
9.2x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
52x vs typical
SteamSpy 100M–200M
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Free
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2.7M reviews
Mixed
SurvivalShooter
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult

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