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How many copies did Cosmo Clash sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cosmo Clash out and predicted the genre from its 8 similar games. Every figure here, including Cosmo Clash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–61k
best case 69k (GigaBash)
Games like Cosmo Clash

The middle of these games

≈ 9k–61k copies

≈ $61k–$231k after Steam's cut

from ~635 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: GigaBash at ≈ 53k–86k copies, ≈ $364k–$978k after Steam's cut.

What it took to get here
About half the games that made it here had over 167 reviews in their first month; the spread ran 53 to 555.
The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and 4 Player Local (4 of 8).
The winners
Winners here lead with Superhero + Fighting, priced around $25.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Skyhook
2016
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$7.99
143 reviews
Very Positive
2D Fighter2D Platformer
GIBZ
2017
Est. copies
≈ 55k–89k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$90k–$243k after Steam's cut $164k–$374k before the cut
$5.99
2k reviews
Very Positive
ZombiesShoot 'Em Up
Samurai GUNN
2013
Est. copies
≈ 30k–48k
SteamSpy under 20k
Est. revenue
$41k–$110k after Steam's cut $74k–$169k before the cut
$4.99
470 reviews
Very Positive
4 Player Local2D Fighter
Buissons
2021
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$8.99
137 reviews
Very Positive
FightingPvP
Aero GPX
2024
Est. copies
≈ 24k–39k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$131k–$353k after Steam's cut $239k–$544k before the cut
$19.99
964 reviews
Overwhelmingly Positive
Early AccessRacing
GigaBash
2022
Est. copies
≈ 53k–86k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$364k–$978k after Steam's cut $661k–$1.5M before the cut
$24.99
2k reviews
Very Positive
SuperheroAction
Enemy Mind
2014
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$123k–$330k after Steam's cut $223k–$508k before the cut
$9.99
799 reviews
Very Positive
ActionShoot 'Em Up
Bud Spencer & Terence Hill - Slaps And Beans 2
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$40k–$107k after Steam's cut $72k–$164k before the cut
$19.99
291 reviews
Very Positive
Local Co-OpArcade

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