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How many copies did Chess Destroyer sell?

Estimated copies sold
≈ 546–887
$299–$803 after Steam's cut $543–$1k before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chess Destroyer out and predicted the genre from its 8 similar games. Every figure here, including Chess Destroyer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–10k
best case 236k (Niche - a genetics survival game)
Games like Chess Destroyer

The middle of these games

≈ 5k–10k copies

≈ $15k–$26k after Steam's cut

from ~171 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Board Game (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Niche - a genetics survival game at ≈ 180k–292k copies, ≈ $890k–$2.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 169 reviews in their first month; the spread ran 13 to 1k.
The genre you'd be entering
Your set
Your set clusters on Board Game (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Rogue-lite + Turn-Based Combat, priced around $16. The breakout hits carry Rogue-lite + Turn-Based Combat + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Niche - a genetics survival game
2017
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≈ 180k–292k
31x vs typical
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$890k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
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Very Positive
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