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How many copies did Odd||Even sell?

Estimated copies sold
≈ 5k–8k
$26k–$69k after Steam's cut $47k–$107k before the cut
from 113 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Odd||Even out and predicted the genre from its 8 similar games. Every figure here, including Odd||Even's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–129k
best case 236k (Niche - a genetics survival game)
Games like Odd||Even

The middle of these games

≈ 23k–129k copies

≈ $35k–$952k after Steam's cut

from ~776 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Niche - a genetics survival game at ≈ 180k–292k copies, ≈ $890k–$2.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Education (3 of 8).
The winners
Winners here lead with Turn-Based Strategy + Puzzle, priced around $18.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Voxelgram
2019
Est. copies
≈ 21k–33k
SteamSpy 50k–100k
Est. revenue
$56k–$152k after Steam's cut $103k–$233k before the cut
$9.99
713 reviews
Overwhelmingly Positive
PuzzleHidden Object
We. The Revolution
2019
Est. copies
≈ 71k–116k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$392k–$1.1M after Steam's cut $712k–$1.6M before the cut
$19.99
2k reviews
Mostly Positive
HistoricalChoices Matter
Human Resource Machine
2015
Est. copies
≈ 229k–371k
6.0x vs typical
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
Niche - a genetics survival game
2017
Est. copies
≈ 180k–292k
6.7x vs typical
SteamSpy 200k–500k
Est. revenue
$890k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure
3D Math - Ultra
2020
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$4.99
228 reviews
Very Positive
CasualIndie
aMAZE ZER0
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before the cut
$1.99
290 reviews
Very Positive
PuzzleSingleplayer
Understand
2020
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before the cut
$3.99
838 reviews
Very Positive
AbstractMinimalist
HyperRogue
2015
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$66k–$179k after Steam's cut $121k–$275k before the cut
$9.99
496 reviews
Very Positive
Traditional RoguelikePsychedelic

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